![]() ![]() Admirals have a 10% chance to die when their ship is destroyed.Admirals can gain new traits from leader events based on what the fleet they're assigned to is doing.New admirals can be created by the Promising Officer event after winning space battles.+1 Disengagement opportunity every 5 levels Scientists have a small chance to be killed by random Archaeology Site events.Anomaly Research Speed is determined by comparing a scientist's skill level to the level of the anomaly.Certain anomalies and special projects award large amounts of additional experience when completed.Scientists can gain new traits from certain anomalies and special projects.Science ships require a scientist to perform any action except exploring wormholes.Research Speed in a department is reduced by −25% if no scientist is assigned to it.Governors can be killed by an event if a planet in their sector has the Mob Rule planet modifier.When an empire's first ruler steps down it becomes a governor.Rulers can be assassinated by the Contingency during the Crisis.Rulers that return to their pre-ruler class return to their previous traits and can be reassigned.Leaders that become rulers receive a new set of ruler traits.An empire's first ruler's name and appearance can be customized at empire creation but its traits are randomized.Rulers are elected from leaders based on an empire's Government type, unless using the Imperial authority or the Gestalt Consciousness ethic.The missions range from simple sabotage to rescue.Leaders are divided into 5 classes that determine their possible assignments, bonuses, experience sources, and available traits. You can also find recharge stations to replenish your energy and health (you can also find batteries and first aid kits too). It's often a matter of exploring the map to find a switch or a terminal with the code that'll let you access another part or another level of the map.īetween missions you can chat in the Resistance base and/or buy/sell weapons. The action is intense, and there's usually a bit of puzzle involved. You'll often need to bypass traps, open doors, disable alarms, take out security cameras, and more. You can find supplies and money off of killed enemies (if you left a body, that is, and some of the extreme weapons don't). You're up against the full military might of the WEC, from simple guards to full-fledged Guardmechs and elite forces (though none are quite as good as you). ![]() You get plenty of different weapons, from assault rifles and shotguns to grenade launchers and lasers, to really exotic weapons like microwave cannon, EMP discharger, and even plasma cannons. Your silencer can roll left, roll right, kneel, jump, run, and perform other acrobatic moves. and the only place to turn is the Resistance.Ĭrusader: No Remorse is the first in the series, which is best described as a 2D isometric shooter. It is clear that the Silencer is being silenced. then one day you and two other Silencers, your best buddies, were ambushed by a WEC mech patrol when it was supposed to be a routine mission. You are used to orders of hunting down the Resistance, a ragtag band of rebels committing sabotage and other acts of terrorism against the WEC, but slowly, you realized the WEC is not quite what it appears to be. You are a silencer, the elite of the elite soldiers of World Economic Consortium. ![]()
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